MoXPig contains several objects, which can be used for different tasks. All MoXPig tools were created using XPresso - visual programming tool for CINEMA 4D. MoxPig is distributed as CINEMA 4D library file, so you can access all tools by choosing Window > Browser.
￼ Example scene using light setup created by MoXPig light.
MoXPig library is still developed and you can find there new and new objects:
Studio Lightning setup for R11,5 and AR
Simple but very usefull and fast system for studio lightning setup based on illumination planes and new GI core of Advanced Render module. Set contains two objects. First one uses DeGamma plugin developed by Per-Anders Edwards, second one uses GI core only.
Set size to you preffered axis
Simple and ease solution how to adjust a size of your model to size of your original object.
Two solutions for "blueprints" placing directly in 3D view on standard planes. Both objecs solve all aspects of positions, scale etc.
A set of few major defomers what are still adjusted to their parent polygon object.
Landscape retopology tool
Do you need rework a STL terrain object what you got from other app? Do you need a simple connected landcape object from many independent 3D objects? This tool is a solution for you. It is a realtime reopology object what works in Y direction.
MOCCA - Dynamic spline depending on cloth object
Simple system how to simulate a dynamic spline with Clothilde soft dynamic engine.
BodyPaint 3D does not support a work with multiple (active) UVs in one Texture (and texture itself) in one time. But, it is really very important feature for many users. This simple object, or helper we can say, does a preview of your texture size and UV areas directly in 3D window. You can show there so many UV areas you need.
Place illumination plane to your HDRi lightning
In case you want add to your "HDRi sphere" a new illumination source, you will use an illumination plane. This tool helps you with illumination plane placing.
What you know already :-)
Fine tune your symmetry based models without limits! No more fears that you would accidentally move some points in the wrong direction. Set the symmetry border and points on your model will not be able to cross the border.
The different way of working with cube objects. Create cube object interactively by setting its diagonal, position and rotation. Use numpad hot keys "4" and "6" to move and rotate the object. If you wan to work with cube primitive (MoXPig cube is not primitive), you can create it as a child object of Cube MoXPig and adjust its size and position to MoXPig object.
Similar to MoxPig Cube, but works with simple polygon objects.
Automatic wheel rotation system for you animations. If you want to animate e.g. wheels on your car or bicycle model, Bicycle object will take care of it automatically. Just enter a few parameters and see the results!
Generate fence wire quickly and easily. Use MoXPig object for creating long wire fences.
Quite complex object for animating object rotation. Just define rpm value and/or multiplicator and your animation is redy.
Easily distribute or animate group of objects along the spline. Modify object distribution, speed and direction of animation!
General MoXPig object is very complex and has many possible uses. Using MoXPig you can:
- distribute group of objects along the spline or along polygon objects with unmatched control
- interactively modify size or rotation of objects in a group using curves
All transformations within the group of objects are defined by curves, which can be easily modified and of course you can animate all changes as well! You can even have two independent MoXPig objects in you scene - one for size transformations and the other one for rotation. Combination with other objects (e.g. MoXPig Spline) is also possible! As you can see MoXPig gives you almost endless possibilities.
If you like MoXPig, you will definitely like MoXPig Light too. It is MoXPig on steroids with many extras. You can precisely control many parameters of selected lights interactively from one place just by editing appropriate curves.
A set of diagonal edited primitive objects - they are a first release of this idea what has been reworked in MoXPig polygon and MoXPig Cube objects. You can find there a special HyperNURBS and LoftNURBS objects as well. These objects adjust subdivision level on camera distance.